Abstract—Traditional mass media show less interest in primary student athletes games. As a result, those interested have little chance to watch the live broadcast of such a game. To service these people, the authors formed a six-person team that used Google Hangouts, a video calling/conferencing platform, to live stream games played in Level B games in the Taiwan’s high-school basketball league (HBL) in 2016. The viewers who watched the live broadcasts completed post-game questionnaires. The survey for the first live broadcast contained open-ended questions that required the correspondents to give three advantages and three disadvantages of the live stream. A total of 28 questionnaires were then collected, encoded and analyzed statistically. The results showed that the top advantage is: ‘attractive reporting style,’ and the top disadvantage is: ‘image quality not clear enough.’ As for the second live broadcast, the research team asked close-ended questions. A total of 21 questionnaires showed that: (1) Having a sportscaster reporting the game attracted more spectators; (2) Poor lighting and shaky camera movements undermined the broadcasting quality; (3) Viewers/spectators would find a game more engaging if it is played by any of their friends; and (4) ‘Real-time’ broadcasting is the core value of user experience.
Index Terms—Video calling/conferencing platform, Google hangouts, high-school basketball league (HBL), live broadcast.
K. L. Wang is with the National Taiwan Sport University, Taoyuan City, Taiwan 33301 ROC (e-mail: elverz@ms8.hinet.net).
Y. H. Chen was with National Taiwan Sport University, Taoyuan City, Taiwan 33301 ROC. She is now with the Department of Sports, Taipei City Government, Taiwan 10553 ROC (e-mail: good19930630@gmail.com).
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Cite: K. L. Wang and Y. H. Chen, "A Study on Using a Smartphone to Broadcast Basketball Games: Prototype Tests Based on a Video Calling/Conferencing Platform," International Journal of Future Computer and Communication vol. 6, no. 2, pp. 47-52, 2017.