Abstract—An Edugame mobile application namely, Fardhu
Ain Firdaus is an intelligent personalization edugame
application for kids to learn Wudhu and Solah. This edugame
used mobile platform that embedded the Production Rules
intelligent technique for emotion prediction and presentation.
The objectives of this research are to investigate limitation and
parameter of adaptive rules based on emotions characteristics,
to produce new rules for emotion solving in mobile edu games
adaptive presentation and to test the accuracy of production
rules for emotion solving in mobile edu games. The app interface
will change according to the mood of the kids and ease their
negative emotions and make the children ready to accept the
learning and knowledge. This app can overcome "one size fits
all" problem in app's games available by embedding the
personalization into the apps. User acceptance tests have been
done to 10 children, and results showed that this edugame app
could enhance their understanding and attract them towards
learning Fardhu Ain. This edugame technology personalization
application can be new attraction to the computer games' lover.
Index Terms—Adaptation Edugame, edugame, emotions in
teaching and learning.
R. Mokhtar is with Universiti Malaysia Pahang, Malaysia (e-mail:
drrahmah@ump.edu.my).
Nor Azan Mat Zin is with Universiti Kebangsaan Malaysia, Malaysia
(e-mail: azan@ukm.edu.my).
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Cite: Rahmah Mokhtar and Nor Azan Mat Zin, "An Adaptive Intelligent Presentation Edugame for Fardu Ain Learning Using Production Rules Based on User Emotions," International Journal of Future Computer and Communication vol. 5, no. 4, pp. 176-179, 2016.